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m0ney said:

The last ones I played were Spider Man (didn't finish it) and TLoU2.

I don't play them because:

- They feel tedious - they contain busy work that is not fun and takes forever, but if you skip it all it feels like you are rushing through the game.

- They are visually too 'loud' - this has been an ever increasing problem for the last 20 years. I think filling every square meter with stuff just because you can is stupid, the game doesn't become nor look better from that. I liked the clean look games had till around mid 2000s.

- They look more or less the same because they use more or less the same engines and tools and libraries.

- They have paradoxically become less advanced - invisible walls/inaccessible areas, inability to jump, inability to use items and weapons when and how you want, weapon/item limitation etc. It feels like you are on rails even when you are playing a open world game.

They are visually too 'loud'

I very much agree with this, cramming too much on a little screen. I adore the emptiness of the landscapes in SotC and BotW. 

I now play exclusively in VR, being in the game solves the problem of cramming too much in a little window, plus hardware limitations still keep the unnecessary clutter away in VR. Stereoscopic 3D and parallax makes it also so much easier to keep track of all the effects.

Plus it also solves the 'less advanced' problem, adding interactions instead of taking them away. Hitman WoA on PSVR2 is amazing, I would never want to play that on a screen. 

Flat games were hitting a dead end for me, I never finished GoW Ragnarok, tedious. last AAA (flat) game I've bought, meanwhile got over 100 PSVR2 games.