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And here's the third part:

Krafton's new chief AI officer says the company 'uses AI as a tool to amplify human imagination and creativity, not replace it' 3 months after it announced a hiring freeze and launched a voluntary resignation programme
https://www.pcgamer.com/gaming-industry/kraftons-new-chief-ai-officer-says-the-company-uses-ai-as-a-tool-to-amplify-human-imagination-and-creativity-not-replace-it-3-months-after-it-announced-a-hiring-freeze-and-launched-a-voluntary-resignation-programme/
>> As usual, actions speak louder than words.

Todd Howard says AI's 'not a fad' but 'we're not using it to generate anything… that handcrafted human intention, is what makes things special, and that's where we want to be'
https://www.pcgamer.com/software/ai/todd-howard-says-ais-not-a-fad-but-were-not-using-it-to-generate-anything-that-handcrafted-human-intention-is-what-makes-things-special-and-thats-where-we-want-to-be/

Assassin's Creed 4: Black Flag creative director returns to help 'steer the brand’s ambitious new chapter'
https://www.pcgamer.com/gaming-industry/assassins-creed-4-black-flag-creative-director-returns-to-help-steer-the-brands-ambitious-new-chapter/

OG Diablo 2 devs are 'proud' their classic is still getting love, even as they compete for attention with a new ARPG: 'We feel the pressure, but I don't hate them for it'
https://www.pcgamer.com/games/rpg/darkhaven-announcement-diablo-2-interview/

The director of the first Assassin's Creed with naval battles found it 'bizarre' to watch Skull and Bones' agonisingly long development, because it was 'essentially the same stuff re-shipping 14 years after we made it'
https://www.pcgamer.com/games/assassins-creed/the-director-of-the-first-assassins-creed-with-naval-battles-found-it-bizarre-to-watch-skull-and-bones-agonisingly-long-development-because-it-was-essentially-the-same-stuff-re-shipping-14-years-after-we-made-it/
>> He’s not the only one.

Kingdom Come: Deliverance's fractious creative director Daniel Vávra won't lead Warhorse's next game—It's not a 'breakup,' he's just making the Kingdom Come film
https://www.pcgamer.com/games/rpg/kingdom-come-deliverances-fractious-creative-director-daniel-vavra-wont-lead-warhorses-next-game-its-not-a-breakup-hes-just-making-the-kingdom-come-film/



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.