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JackHandy said:
Zippy6 said:

If it's on Switch 1 it's definitely not emulation. Switch 1 CPU is no where near powerful enough for PS3 emulation. Neither is Switch 2.

RPCS3 basically needs at least a Ryzen 3700x for a good time.

Then how did they program it to run on the Switch? I'm almost a scholar when it comes to video game industry knowledge, but on the tech side, I'm not even in kindergarten. Basically, I'm as ignorant to how these games run as someone who's never even picked up a controller. And my understanding as to why games from prior gens can run on newer hardware is mostly due to the emulation process. NSO, for instance, is so laggy because the Switch has to emulate the original systems they ran on, so I figured that's what's going on here. After all, MGS4 ran on a PS3, not a Switch. Wouldn't that mean the Switch has to emulate the PS3's architecture?

They will have ported the game to run natively on modern systems. If they have the source code they can adapt it to run on a new architecture. Nathan Drake Collection on PS4 doesn't use emulation either. It's not that much different from any other porting process, eg. how they ported old PS4 games to Switch.

Emulation is often used for old games just because it requires very little work. Nintendo can just drop any SNES rom in and have it run on NSO. But there is currently no functional PS3 emulation on consoles.

Peace Walker in this collection might use emulation though as psp emulation has very low requirements and can run even on Switch.

Volume 1 of the collection used emulation for MGS1. 2/3 ran natively as ports of the PS3/360 HD collection, which itself was a port from the originals.