Zkuq said:
Yes, Helldivers 2, although I think it might've been 80+ GB instead of 150 GB. It was very impressive nonetheless. |
It was on PC.
The reduction was also from 154GB to 23GB.
And this works on mechanical hard drives, in-fact it improves performance on mechanical hard drives... Because moving a HDD seek head over a platter is much easier and quicker to do over 23GB worth of sectors, than 154GB worth of sectors.
Plus, again, developers don't get to choose where the data is stored on a god damn HDD anyway... Nor can a game demand the HDD load assets from the center of a platter or the outside of a platter for optimal speed, there isn't that kind of transparency and control between hardware and high level software.
I have all my PC games stored on a mechanical HDD unless the game/engine demands the IOPS (I.E. Cyberpunk) or it's a game I constantly boot and play. (I.E. StarCraft 2.).
Helldivers 2 did load and run better on my mechanical HDD with the removal of duplicated assets... But I have a 40+ terabytes worth of storage, so there is some fragmentation of data anyway... And the smaller your games footprint, the less fragmentation you will see which results in better loading.

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