JEMC said:
Tuesday gaming news, part two: Skyrim's lead designer thinks Bethesda should stick to its in-house engine: 'The benefits that you get from switching to Unreal Engine are probably not going to materialise until two titles down the road' https://www.pcgamer.com/games/rpg/skyrims-lead-designer-thinks-bethesda-should-stick-to-its-in-house-engine-the-benefits-that-you-get-from-switching-to-unreal-engine-are-probably-not-going-to-materialise-until-two-titles-down-the-road/ Through the years of Bethesda games suffering from rocky launches, spectacular bugs, and erratic physics, there's been a common refrain from the fans: ditch the engine. Originally Gamebryo, nowadays the Creation Engine, Bethesda's in-house platform, has been seen as the root of all evils in The Elder Scrolls and Fallout, the supposed cause of everything from instability to floaty combat to lumpy potato faces. In an interview with PressBoxPR, however, former Bethesda veteran and Skyrim's lead designer Bruce Nesmith has defended the studio's continued use of the engine, pointing to the huge disruption that would be caused by a changeover. >> He’s the same smart ass from yesterday. Besides being wrong about that, he has also praised Todd Howard for avoiding micromanaging everything and be a ‘bottleneck’ (link) and said that his biggest regret on the TES lore is… the Dragon Break (link), an opinion that the author of the article strongly disagrees with. Talking about disagreeing, but on another note, I’m sure you’ll like to hear that Larian’s publishing chief says an updated Morrowind with a modern combat system 'would sell like f**king hotcakes' (link). |
Just wanted to correct this article, I have spent a LOT of time with Bethesda's engines, writing new shaders etc'.
The game engine wasn't originally "Gamebryo" it was "Net Immerse". - Gamebryo is an evolution of Net Immerse, just like Creation Engine is an evolution of Gamebryo.
In short... Net Immerse >>> Gamebryo >>> Creation Engine >>> Creation Engine 2.
Morrowind uses Net Immerse.
Oblivion uses Gamebryo.
Skyrim uses Creation Engine.
Elder Scrolls VI uses Creation Engine 2.
What makes these engines ideal for Bethesda is their heavy scripting capabilities and modularity.