By using this site, you agree to our Privacy Policy and our Terms of Use. Close
curl-6 said:

I'll start: in 2009, Michael Pachter predicted that the Wii/PS3/360 generation would be the "last generation of consoles."

“I think we’ve seen the last generation of consoles. [Third party publishers] are not going to support a PS4 or Xbox 720,” he said. “The content is not going to change in any meaningful ways because the publishers can’t afford it.”

I sort of agree about the content not going to change in any meaningful way. PS5 and Xbox Series X had huge amounts of extra CPU performance but most of the games still run on PS4 and Xbox One models it seems when they were commercially viable because they upgraded the graphics but the game engines themselves didn't really evolve that much to include new more advanced physics engines or better AI generally. The rise of Android and IOS as gaming platforms and the need for scalability seemed to mean they didn't want to push CPU demands. It feels like only a tiny minority of games really push CPU performance to its limits. I guess this bodes well for Switch 2. The main improvement we have got from more CPU performance seems to be gaming at 60fps or even 120fps and that still allows for 30fps games on weaker platforms. PC sales have been collapsing it seems worldwide with the hyper inflation in RAM and NAND pricing so people aren't upgrading their PCs as often so it would be a foolish developer who pushed CPU requirements for new games on PC too much creating only a niche of people that could run the game properly on their PCs. I'm sure there will be some future games requiring very high CPU performance like Grand Theft Auto 6. I can see the PS5 being the minimum entry point for that game but a poor version compared to a state of the art PC or maybe a PS6.