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Words Of Wisdom said:

Let's take a step back.

Look at your list.  How many of those "Hard-Core" games are on the Wii?  Why did you not list any of the Wii's "Hard-Core" games?  Anywho, that was an aside.  You don't have to answer those questions as they're rhetorical (something for you to think about at any rate).

The problem here is partially real but also partially perception.  Massive efforts are selling, but not at the levels that people are seeing the so-called "shitty games" selling at.  It doesn't matter whether you call yourself "Casual," "Hard-Core," or a rutabega, you get equally distressed when games you like are not meeting your expectations.  You become even more distressed when games you dislike appear to be surpassing your expectations.  You also begin to worry that if the people making decisions about developer resources are seeing the same thing you are (as Ubisoft proves), that the things you like will become less common in the future.  Putting aside the idiotic labels, these are valid concerns.

None of that is new however.  Great games have gone unnoticed in the past.  The difference this generation brings is that there are now labels for things people don't like and things they do:  Casual and Hard-core.  Nothing has changed but people can now say "I hate that casual crap" in a blanket (often ignorant) statement and condemn a lot of games they don't like (as well as some they probably would).

The article writer isn't succeeding here because his taste is the end-all-be-all as the people above are complaining about.  The writer is succeeding because he is looking past the pointless labels.

First off, I left the Core Wii games released this year (Super Smash Bros. Brawl, Okami, No More Heroes, and Mario Kart Wii) on purpose because the anti-casual sentiment is primarily caried by people who have never played the Wii and would (by default) discount any Wii titles ...

The fact of the matter is the reason why "shitty" games are selling so well on the Wii is the same reason why Nintendo games are selling so well; most third party publishers completely ignored the Wii and this created a vaccuume which had to be filled by something. We all know that high quality titles in well known franchises that are marketed heavily sell well regardless of the platform; the vast majority of titles which fit this description were published by Nintendo, and without competition Nintendo dominated and titles that had some reason to fill the void that was left over did so.