@The Fury
In regards of Yōtei: I actually don't even really disagree with you, I'm perhaps just having a different point of view, a different angle looking at it.
The "Ghost of" franchise had its 1st installment with Tsushima. So to me, it's still a damn new whole franchise, it even feels new to me. And just now saw its 2nd installment, which was a complete stand-alone new story and a new main protagonist.
Again, not saying that you're wrong, but that's how I feel about "Ghost of".
To topic:
Two days ago, I just started playing Hitman World of Assassination again after a 3-4 year pause.
And while it has its bitmap-ish looking textures here and there (like in older levels), I was simply in awe again of how beautiful Sapienza looks, or Marrakesh, and all the reflections going on - which wasn't even real Raytracing, right?
And I said to myself again - why the f*** should I personally care about if its real Raytracing or Path Tracing in, let's say, Dubai or Paris, when the result itself, based on much cheaper technologies, looks absolutely amazing, too, for of just walking through a level.
Wether it's Hitman, Red Dead Redemption 2, The Last of Us Part 2, etc. - I agree, I think PS5 is the perfect device to take that insanely high level of graphics and tech of those games and push a little bit further graphically, but mostly to stabilize their performance.
So, yes - I don't really need or even wish for "better graphics" - which in it of itself is ofc a given anyway, but I'd have nothing against devs NOT pushing for Raytracing and other fancy tech.
But rather use perfected older tech, which is cheap and efficient in demanding hardware ressources, but still looking great while walking through a lounge with reflections on marmour.







