curl-6 said:
Yeah when I made the thread I was thinking more of things like model/texture quality, detail, effects, etc. |
That was how I took it as well (and most others I would assume).
(I don't think the majority when talking about graphics think of resolution scaling or framerates, as those are seperate things imo)
PS4 games (in terms of scale, scope, models and textures ect ect).... no nonsense fluff, path tracing, multiple models of lightning ect ect ect.
Games are bloated and overworked, when honestly you can do away with alot of it, without it costing you sales.
I think the amount of game sales, based purly on graphics visuals that stun, are limited, and likely not worth the effort & money it takes to produce them (past certain points). Basically high effort for small returns, which ultimately matter not, if other parts of the game arn't great.
ei. don't polish a turd..... it won't sell for much more than normal crap does.
Ontop of that, there are drawbacks to these things as well, as it takes more time to do all that work.
(longer dev time = higher costs, less overall games for gamers)
I'm not saying every game should be 2D pixel art but.... yeah some of these dev studios waste money on graphics without there being a need for it.
If your Rockstar, obviously the insane attention to details, and beautifull texture work is well worth it. The problem is, most game studios aren't.







