* Grand Theft Auto 3.
Sandbox city, story driven, great mechanics, just worked.
* Final Fantasy 7.
Amazing CGI cutscenes, characters with depth with a detailed game would that pioneered what story driven 3D JRPG games would become.
* Dune 2.
First time RTS gaming was actually good. And it was good, would later inspire Command and Conquer, Age of Empires, WarCraft and StarCraft.
* Super Mario 64.
Pioneered 3D platforming.
* Goldeneye 007.
Pioneered decent FPS games on console and influenced games like Perfect Dark and Halo.
* System Shock.
Pioneered FPS, RPG elements into a single package, would later on be the influence to the highly acclaimed Bioshock.
* Portal.
All Physics. All Story. All Puzzles. Took the best parts of Half Life 2 and threw it into a unique package.
* Half Life 2.
Physics. In an FPS. It was great.
* World of Warcraft.
Love it or hate it. It made MMO's a thing.
* Mirrors Edge.
Combat took a side-role, Parkour took the spotlight and it worked.
Movement system and cloth physics is still some of the best ever made in a video game.
* Morrowind.
Open world RPG, but fully 3D realized and coherent. Laid the groundwork for what Oblivion, Skyrim and Fallout 3/4 would become.
* Wolfenstein.
First DECENT First Person Shooter, 3D environments... Laid the groundwork for what would become Doom, which in turn laid the groundwork for Quake... Which ended up being the game engine that powered many successful franchises even today in 2026 like Call of Duty.
Thanks Wolfenstein.
* Crysis.
Ahead of times, visual spectacle and pioneered many graphics effects and game design ideas which are still in use today by games.
* Metal Gear Solid.
Pioneered cinematic Stealth.
* Minecraft.
Open blocky world, full of crafting and survival elements.

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