#8 - StarCraft: Broodwar
WarCraft II was my first RTS and while I enjoyed it, both factions felt too similar for my taste. StarCraft corrects that problem brillantly, the three races (Terran, Zerg and Protoss) are totally different from each other. It's not just the units but even stuff like building your structures, where your units comes from, how you scout differs from race to race and the genius of this game is that they managed to balance things out perfectly between all factions.
Who will come out on top is not decided by the races picked but by the efficiency of your base management, your ability to scout out what your opponent is preparing and how well you react to it. Playing with my brothers and my friends it was always a thrill to see how we adapted to each other's strategies.
After my brother decimated my SCVs with an early Reaver drop, you can be sure the next game I had turrets near my minerals. His ground troops got annihilated by my Siege Tanks, he would drop Zealots right on top of them instead, then I'd counter by having range upgraded Goliaths ready to shoot down his Dropships, I'd litter the floor with Spider Mines to defend key positions. Playing against my friend who preferred the Zerg, my strategy would be totally different.
That back and forth of wins, defeats, adaptations is still to this day one of my favorite gaming memories.
Last edited by TruckOSaurus - on 08 January 2026Signature goes here!








