| mZuzek said:
Down, down, down, by the river... There was not a single moment in my 200-hour playthrough where I said "ah, it's another one of these". That never happened. Every single area, every single character, every single quest, every single combat encounter felt unique and meaningful, every single thing felt significant to the main story. And when there's so much endlessly compelling stuff to do for that long, the result is you get attached. |
Yeah this is also what made the game get into my list this year. Larian is the sort of studio that will make several 3D models for a single fight in the game. And then they will do that over and over again. So you are always encountering new enemies. It's like the opposite of Final Fantasy where you just get a pallet swapped version of older enemies.








