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curl-6 said:
Sephiran said:

It seems that Xbox launching their own handheld is the reason why they took the decision not to port their games to the Switch 2, and it seems they are even abandoning the CoD agreement because of their handheld as well. Basically they are in direct competition with the Switch 2 and don't want to use their games to make Switch 2 more appealing vs their own handheld.

Activision were probably one of the first studios to get lots of Switch 2 devkits given that Nintendo likely wanted CoD to hit the launch window of the Switch 2. So Xbox instead moving away from that agreement and launching their own handheld puts Nintendo in an awkward position, because if those devkits were sent to other studios instead of Activision the Switch 2 could have had more major third party releases coming out during the launch window of the system.

I doubt this is the case.

At $600/$1000 the Xbox Ally isn't going to "compete" with the Switch 2 at all, it will be a niche within a niche, and MS knows this. 

There are also already games from Activision and other MS owned companies confirmed for/released on Switch 2 such as Tony Hawk 3 + 4 Remake and Indiana Jones.

I suspect what really happened was that by the time Activision got hold of Switch 2 devkits, there simply wasn't enough time to have a port ready in time for this year's entry.

The actual port itself may be the bigger issue.  But its definitley Microsoft's loss here as a release on Switch 2 would have surely helped to boost the failing sales.     When I say the actual port, I wonder about the look a the recent file sizes for the COD installations and they are tragic.  They has to be a better way to ship this game so that it doesn't take up 200+ GB of space.  its getting offensive.  I download the trial for the multiplayer and it started download so much crap it seemed like a joke. 

I'm hoping that a Switch 2 port forces them to reevaluate the way they are managing their storage, and cross game dependency requirements