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Motivation. When I first was exposed to video games (besides Skylanders and childhood GCN games), the year was 2017. I looked at Nintendo and Sony, and I saw two systems which offered great value propositions. In particular, each system featured a wide variety of highly esteemed games which could be played on none other than their respective hardware. So, it was understandable where their success came from. But turning my sights unto Xbox, however, I see… nothing? At least, nothing in the foreseeable future beyond Cuphead.

Now, let me be clear, that’s not to say XBOne truly had no exclusives, but rather, specifically from the perspective my naïve little middle schooler eyes, there was no system-selling gangbusters with 90+ on MetaCritic that I could see.

With XBOne nearly hitting 60mil LTD and seeing some of the best holiday seasons ever for Xbox (e.g. NA Holiday 2017), and the XBSXS initially outpacing XBOne’s already very strong start, I was always so perplexed. And with the recent collapse in Xbox hardware, it seems the general public has finally caught up to my initial perception.

So… that leads me to this thread. Who was the market of consumers purchasing an Xbox One and Xbox Series X|S? And why?

Last edited by firebush03 - 16 hours ago