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sc94597 said:

Want to point out that dll injectors make using modern versions of DLSS/FSR possible in many old games that don't have official support. The various injector apps people have written are pretty easy to use too. 

Unfortunately for consoles, that point is moot.

On Switch 2 for example there are games using FSR over DLSS-Lite, because the game was originally designed for Xbox/Playstation... Or the developer has noticed that during motion FSR provides a better output as DLSS-Lite falls apart when trying to provide anti-aliasing during motion. (But tends to have reduced fizzle on particles.)
Case in point: Donkey Kong. - Where they use FSR1.

It can't be adjusted by the end user sadly.

Conversely... Many multiplayer games will notice that injecting DLSS into a FSR game or vice-versa will flag the anti-cheat software resulting in a ban.




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