| sc94597 said: Want to point out that dll injectors make using modern versions of DLSS/FSR possible in many old games that don't have official support. The various injector apps people have written are pretty easy to use too. |
Unfortunately for consoles, that point is moot.
On Switch 2 for example there are games using FSR over DLSS-Lite, because the game was originally designed for Xbox/Playstation... Or the developer has noticed that during motion FSR provides a better output as DLSS-Lite falls apart when trying to provide anti-aliasing during motion. (But tends to have reduced fizzle on particles.)
Case in point: Donkey Kong. - Where they use FSR1.
It can't be adjusted by the end user sadly.
Conversely... Many multiplayer games will notice that injecting DLSS into a FSR game or vice-versa will flag the anti-cheat software resulting in a ban.

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