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Rath said:
Yes but whats the gameplay like?

"Killzone 2's effective new cover system doesn't just benefit you and your Interplanetary Strategic Alliance (ISA) pals, though. Helghast troops now routinely make snap tactical decisions on the battlefield, leaping behind a safer cover point if you start to pepper their current hiding place with gunfire. The original Killzone wasn't exactly renowned for its clever enemy A.I., and the guys at Guerrilla hope to correct that here by giving its foes the ability to intelligently navigate maps by climbing over obstacles and a desire to relentlessly pursue you should you attempt to run like a coward.

The addition of vehicles should also have a profound effect on the game's pacing, but our limited hands-on time felt a tad...inconclusive. We squared off in the climactic tank-on-tank melee shown in these screens, but the slow-moving controls and narrow battlefield made for a frustrating experience. Let's hope that Liberation's hovercraft and jetpack reappear here, possibly with Sixaxis motion control. So far, the only gestural implementation we spied was in a brief wheel-turning puzzle. Guerilla Managing Director Hermen Hulst promises "a lot more Sixaxis content where that came from." "

From the same source, sounds like the AI has improved quite a lot but vehicle combat is currently pretty rubbish.

 

This made me lol XD

 

Anyhow.. sounds great.. but again.. :p why wouldn't it. Just hope they fix those vehicle combat scenarios.



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