| JEMC said: Linus did a video a couple days ago or so with a 96-core threadripper pro and one of Nvidia's professional cards that could run 4 instances of Cyperpunk 2077 at 60fps at the same time. But when they tried Cities Skylines 2, it couldn't reach that level of performance even running only one game. So yeah, Skylines 2 is, essentially, broken at its core level and nothing will fix it, barring a full engine swap. |
Is Skylines 2 broken, or simply immensely demanding due to underlying simulation? Kerbal Space Program was "broken", so to speak, since it used very few cores available, so you could really push it to limits even on highest end rigs very quickly. But, IIRC, Skylines 2 uses pretty much all cores available (I think it used to be 64 limit, not sure as of right now).







