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My first HD experience on console was actually pretty bad. It was a HD ready TV, flat screen CRT (34" Panasonic Tau) which was awesome for movies, but 360 did it 'dirty'. I bought Burnout Revenge again to play on it in HD, yet that suffered from horrible black crush making it nearly impossible to see the track in places. Then I played Dead Rising and important HUD info (like the next objective) fell outside the safe screen area, not visible...

Not until I got a 1080p LCD TV did 360 and then PS3 show what HD on console was like. Although that still didn't blow me away since the LCD panel started with banding, which faded over time but didn't make a good first impression. After the TV was properly worked in, native 1080p games looked great. Upscaling from 720p to 1080p did not look all that great however. Early upscaling techniques were rather poor. It also didn't help that analog tv looked better than early digital cable (so ugly full of compression artifacts, and either stretched, zoomed or pillar boxed)

I was used to native 1280x1024 on PC at the time, playing WoW side by side. But scaling got a bit better, we got bored of WoW, so I migrated to consoles more and more for convenience and no association with work.

Nowadays TVs seem to be ahead with HDR, same with PSVR2. HDR was a bigger eye opener to me than HDTV. But it's still so rarely done well.