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And here’s the third part:

Sandfall Interactive expresses shock as Clair Obscur: Expedition 33 matches Baldur's Gate 3's record-setting run at the 2025 Golden Joystick Awards: 'What the f**k is happening'
https://www.pcgamer.com/games/sandfall-interactive-expresses-shock-as-clair-obscur-expedition-33-matches-baldurs-gate-3s-record-setting-run-at-the-2025-golden-joystick-awards-what-the-f-k-is-happening/
Back in April, former Dragon Age lead writer David Gaider described Clair Obscur: Expedition 33 as "kind of to JRPGs what Baldur's Gate 3 was to CRPGs." He was more than just a little correct, as it turns out: Two years after Baldur's Gate 3 won a record seven Golden Joystick awards, including Studio of the Year, Clair Obscur tied the mark at the 2025 event—including a Studio of the Year win for Sandfall Interactive.

Every death costs you 10 years in this open world roguelike, so your missing daughter might be a grandmother by the time you find her
https://www.pcgamer.com/games/roguelike/every-death-costs-you-10-years-in-this-open-world-roguelike-so-your-missing-daughter-might-be-a-grandmother-by-the-time-you-find-her/
Every Wild West revenge story has a ticking clock, but Erosion is setting that clock ahead. Way ahead. In the open world action roguelike from developer Plot Twist and publisher Lyrical Games, every time you die a decade passes before you respawn, and climbing back out of the grave means the world has drastically changed in your absence.

After missing the last few updates, Path of Exile 2's new druid class is finally ready to play in its next update
https://www.pcgamer.com/games/rpg/after-missing-the-last-few-updates-path-of-exile-2s-new-druid-class-is-finally-ready-to-play-in-its-next-update/
Even if Path of Exile 2 has no chance of having a full release this year, you can't say it's not making meaningful progress toward that goal. In a major update next month, the action RPG will finally get a class players have been begging for since it launched in early access: druids.

Anticipated anime action RPG halts updates just 3 months after launch because of poor sales: 'The game wasn’t fun enough to sustain a consistent, healthy player base'
https://www.pcgamer.com/games/action/anticipated-anime-action-rpg-halts-updates-just-3-months-after-launch-because-of-poor-sales-the-game-wasnt-fun-enough-to-sustain-a-consistent-healthy-player-base/
It's a videogame story that's all too common these days. "Despite a strong number of wishlists and a strong community of early playtesters," the roguelite action RPG Starlight Re:Volver failed to catch fire after its release in August, and developer Pahto Labs has laid off half its team and says the game will receive no further updates.

Over 9M dungeons have been cleared in co-op RPG Fellowship's first month of early access and now the devs are teasing big updates in the next few months
https://www.pcgamer.com/games/rpg/over-9m-dungeons-have-been-cleared-in-co-op-rpg-fellowships-first-month-of-early-access-and-now-the-devs-are-teasing-big-updates-in-the-next-few-months/
It's hard to be surprised at how much of a slam dunk Fellowship has been for RPG players who love running dungeons in groups. World of Warcraft is in a pre-expansion lull at the moment and everyone is hungry for co-op games. Fellowship couldn't have arrived at a better time.
And developer Chief Rebel has the numbers to show it. In a new developer update video, community director Hamish Bode laid out some fun numbers from the game's first month in early access.

Gearbox finally fixes Borderlands 4's infuriating class mod drops and snore-inducing Wildcards—oh, and its first DLC is now free
https://www.pcgamer.com/games/fps/gearbox-finally-fixes-borderlands-4s-infuriating-class-mod-drops-and-snore-inducing-wildcards-oh-and-its-first-dlc-is-now-free/
While its launch was a massive success, in the weeks and months since, Borderlands 4 hasn't had the best of times. Small issues and bugs have been piling up, the Halloween event was a flop, and we've all been frustrated with the lack of an endgame.
All of this stacking up before the launch of the first paid DLC, a holiday-themed pack, certainly put a damper on the celebrations. I'm glad to report that the latest Borderlands 4 weekly update has solved a number of these hot-button issues, and Gearbox has even left us a present under the tree.

All Genshin Impact 6.2 livestream codes
https://www.pcgamer.com/games/rpg/genshin-impact-codes-6-2-livestream/
The Genshin Impact 6.2 livestream codes have arrived, or, as I should say, the Luna 3 livestream, marking the continuation of the Traveler's journey through Nod-Krai. It's not quite Snezhnaya, the realm of the Cryo Archon that we can expect to arrive in future, but Nod-Krai is an autonomous area that's technically part of the same region.

Ubisoft hasn't exploded or been bought by Tencent: Its finances were delayed because of maths nerds, AC Shadows is 'Overperforming', and it's got one upcoming game you don't know about, thank you
https://www.pcgamer.com/gaming-industry/ubisoft-hasnt-exploded-or-been-bought-by-tencent-its-finances-were-delayed-because-of-maths-nerds-ac-shadows-is-overperforming-and-its-got-one-upcoming-game-you-dont-know-about-thank-you/
Last week, Ubisoft delayed its quarterly financial report and called a temporary halt to trading in its stocks. The internet immediately did what it does best: descend into wild and frenzied speculation. To be fair, it did all seem quite portentous, and in a world where Saudi Arabia bought EA and Microsoft bought Activision, the theories that Ubi had itself been acquired or undergone some kind of enormous financial calamity didn't feel totally out there.
But stand down, folks. Ubisoft's delayed financial report took place earlier today, and it turns out all that hullabaloo was—per company big boss Yves Guillemot—for perhaps the most boring reason imaginable: "We appointed a new panel of auditors, that was approved at the [Annual General Meeting] last July."
>> Guillemot took the chance to talk, obviously, about how great AI is and how they’re using it for its NPCs (link).

Team Cherry says that 'if there were ever other' Hollow Knight games after Silksong, they'd all be self-contained and 'exist alongside one another'
https://www.pcgamer.com/games/action/team-cherry-says-that-if-there-were-ever-other-hollow-knight-games-after-silksong-theyd-all-be-self-contained-and-exist-alongside-one-another/
We're now thoroughly in the afterglow of Silksong—after years of build-up, skongsanity, conspiracy theories, and ill-advised daily news programs, Team Cherry's long-anticipated "sequel" to Hollow Knight landed and was… well, just a very good game. And more to the point, one that stood on its own eight legs. Part sequel, part self-contained romp through a whole new kingdom.
Which was not only on purpose, says Team Cherry, but a tactic the developer will be carrying on into the future. If they ever made a new Hollow Knight game, that is. That's per an interview contained in a paperback guide for the Australian Centre for the Moving Image (thanks, GamesRadar+).

And now, the weekend deals at GOG and Steam:

+GOG

+Steam

And that’s it. Until the next time, I wish you a happy and gaming weekend.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.