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And the third part:

InKonbini, the first-person Japanese convenience store sim, changed my perspective on customer service, and you can join me stacking shelves in the free demo
https://www.pcgamer.com/games/inkonbini-places-you-at-the-core-of-japanese-daily-life-and-changed-my-perspective-on-customer-service/
The convenience store—konbini—is at the centre of daily life in Japan; it's not just a place you just leg it down the road to in an emergency when you've run out of milk. They have everything you could possibly need to get through the day, from some of the best snacks you never knew you needed to delicious counter food like the renowned Famichiki.
Last night's State of Play trailer for inKnobini: One store. Many stories renewed the excitement I felt after playing inKonbini's short demo over the summer. Set in '90s rural Japan, it captures the unique energy Japanese convenience stores have—there's a sense of care and reverence to truly provide a service to the community. I wouldn't want to do a Tesco simulator, but this, I like.

Former Bungie director thinks the term extraction shooter is 'so dumb' that he wanted to work with Marathon's marketing team to 'create a different genre name'
https://www.pcgamer.com/games/fps/former-bungie-director-thinks-the-term-extraction-shooter-is-so-dumb-that-he-wanted-to-work-with-marathons-marketing-team-to-create-a-different-genre-name/
Bungie's next game, the troubled reboot of Marathon, is most easily described as an extraction shooter—currently the hottest genre on the planet due to the enormous success of Arc Raiders. But if one former Bungie developer had got his way, Marathon wouldn't be an extraction shooter. Not because he would have made the game differently, but because he hated the term so much, he wanted to change it.

Embark is about to drop a new Arc Raiders map, but first we have to unlock it together in a Helldivers 2-style community event
https://www.pcgamer.com/games/third-person-shooter/embark-is-about-to-drop-a-new-arc-raiders-map-but-first-we-have-to-unlock-it-together-in-a-helldivers-2-style-community-event/
Over 32 hours with Arc Raiders, I have explored maybe 50% of its four launch maps. My friends recently gave me the grand tour of Blue Gate's elaborate southern tunnel system, a thing that I did not know existed because I spent hours picking olives on the surface. But because there ain't no rest for a raider, Embark is gearing up to release Arc Raiders' first post-release map, that curious little place called "Stella Montis" that's been inaccessible but visible since the start.
But it won't be as simple as logging in and checking out the new digs. Following in the style of Helldivers 2, Stella Montis can only be unlocked through a community event that kicks off with the update. Called "Breaking New Grounds," the community quest challenges raiders who've "who’ve battled through at least a few rounds" to "join forces to help Speranza rebuild the tunnels connecting to Stella Montis."
>> On another note: Here’s a trick to farm a robot for endgame gear and experience (link). And here are some things Embark has been working on for the game, like duo matchmaking or cuting the price of cosmetics (link).

A multiplayer wuxia RPG releasing this week has a whopping 10 million pre-registrations, and it might just fill that hole in your heart where a new MMO ought to be
https://www.pcgamer.com/games/mmo/a-multiplayer-wuxia-rpg-releasing-this-week-has-a-whopping-10-million-pre-registrations-and-it-might-just-fill-that-hole-in-your-heart-where-a-new-mmo-ought-to-be/
It’s been too long since I’ve felt the rush of excitement that comes with a new MMO launch. Millions piling into woefully unprepared servers, trying and failing to get my bearings in a sea of usernames, and the rare joy of playing an online RPG before the community has figured out the tier list placement of every last pixel. Where Winds Meet is not quite an MMO, but it has a lot of the associated hallmarks—guilds, dungeons, raids, PvP, and a huge audience waiting to get in.
As the game’s official X account announced Monday, that audience has brought the game to a soaring high of 10 million pre-registrations before the game’s launch on, Nov. 13. While there’s a big singleplayer component to the wuxia RPG, it can also be played in four-player co-op as well as in "a shared, evolving world with thousands of fellow adventurers," according to the Steam page.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.