| Kyuu said: Mobile gaming remains its own thing for the most part. It has some similarities with consoles/PC in f2p and indies, but besides this they're almost two distinct hobbies appealing to different crowds.
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Agreed, but looking at gaming software revenue, that's what's stagnating and declining when correcting for inflation. (Apart from mobile where gaming software revenue is still growing)
Total volume of active gamers might still be increasing, but they're not spending their time on different new games, which is not good for a new 'competitor' to come in. The shift to ftp and gaas is good for the few that have a hit there, it makes it much more difficult for new comers to make a living.
Ftp and gaas are better platform agnostic. Instead of console wars its a battle for your available time instead of attracting you to a particular console.
Fewer blockbuster games seem to be in the pipeline, maybe a result from reading the room. More focus on GAAS rather than attracting people with new single player / story games. And a new competitor is not going to bust in with the best place to play ARC Raiders. They would have to 'pull an original XBox' and buy it for exclusivity like how Halo launched XBox. (And the backlash against that would be quite a lot bigger today)
Anyway seems the big three have decided on how to divvy up the 'pie'. Nintendo focusing on handheld experience, Sony on the couch experience, MS on subscriptions and branding. PC jack of all trades. There's overlap of course, but no two/three similar 'boxes' competing for you 'loyalty' anymore.
And the result is also higher new game prices. Console wars kept game prices way below inflation for a long time. Inflation took a big jump as well, but game prices an even bigger one, no longer 'shackled' to console wars and no longer supported by growing total spending on new games. And that's a self reinforcing cycle, rising prices signalling a shrinking market (for new games / consoles).
The gaming landscape has been changing over the past decade.







