| Vodacixi said: First I would like to adress that, despite being my favourite game of 2025 along with DELTARUNE, Silksong is not perfect. It has some design decisions that are, at the very least questionable, and I would argue the game would be better without them. Now, these are not general design quirks, but very specific and annoying situations that involve unnecessarily tedious backtracking after losing to certain gauntlets of enemies and/or bosses. The biggest offenders are, in my opinion, on Bilewater and on the Coral Tower. Seriously... just respawn me closer to the damn enemies. If you were lucky to discover the secret bench in Bilewater, it's a bit less annoying, but still very inconvinient for no reason. And having to play the damn song to enter the Coral Tower EVERY SINGLE TIME serves no purpose at all, unless you count wasting my time a purpose. I believe saying Silksong is designed poorly is a very unfair and wrong take that usually come from ignorance. |
I'm not saying Silksong is bad; for goodness sake, it excels at a lot of what it does. What left me perplexed was the lack of criticism for a series of design elements that simply make the overall gaming experience less enjoyable (like some of the things you highlighted). It's clear that every player has a different level of tolerance for frustration; some tolerate it very little, while others tolerate it extremely well, and that's fine.
What I don't think is right is canceling the criticism just because it's a title people have been waiting for seven years, as I have.
I don't know if it's a question of ignorance or not; I don't speak for others, but I can personally assure you that I've played a ton of "metroivania" games over the years, starting with the first Metroid way back in '88.







