| IcaroRibeiro said: I reached the act 2 and my realization was I wasn't having fun. The maps were excruciatingly boring to traverse, with hazards that were nothing more than an annoyance
The map design was much inferior compared to HK. In HK there was always a secret around the corner where you could find a rare item, charm, etc. Here exploration simply don't feel rewarding. Worths nothing bosses don't drop a thing, not even money!
Difficulty was not what made HK a good game (which I don't even think it's that hard). What made it a great games was the exceptional level design, good boss design, interconnected world full of personality
Silksong seems designed around cool Hornet moveset, difficulty platforming (not good platforming) and difficulty bosses, and everything else was an afterthought
I thing the reason why it's a misfire is because they did the best to create a cool moveset for Hornet, the crest mechanics adds much more flavor and make combat more complex and engaging. But they also realized they needed stronger enemies and bosses to offset how strong Hornet is, and here started the strange choices like touching bosses taking 2 masks, mobs that takes you 6 to 8 hits to kill (really what's the point?), flyers with obvious input reading and complex pattern to avoid you hit them more than one time
In all, it's a game that became just tedious over the time. I gave it a 2.5 stars, sadly because OG HK was 4.5 stars for me |
I agree with all the issues you've highlighted, and there are even more.
Sadly, I too struggle to give the game an acceptable rating because unfortunately, in its current state, it doesn't deserve one.