Mixed feelings about this take.
I agree the main issues of the game are about scenario design. Difficulty and challenge are great and gameplay/combat is more elaborated than it was in HK in a very good way. but scenario design does feel like a bit of a let down this time around.
I dont particularly think scenario design its terrible or anything, its just not as good as it was in HK, but thats a high bar to clear. Its also not as memorable, cause I think its underdesigned. It doesnt feel crafted to make for a good platforming, it feels crafted to exploit Hornet's moveset as IcaroRibero mentions, and that often falls flat.
However, my main issue with the game - and this might just be a "me" thing - is music. I dont think Silksong soundtrack is anywhere near as memorable as HK's. Its background elevator music almost all the time, and that sucks. HK had beautiful haunting and eeriee music that added to the beautiful atmosphere of the game. I feel Silksong has nothing of that. And that was a huge let down for me, specially cause "Music" is a big theme in the game.
All in all I liked the game quite a bit, but it doesnt reach the highs of HK and I agree that scenario design plays a big part in that.
Last edited by Louie_86 - on 29 October 2025






