By using this site, you agree to our Privacy Policy and our Terms of Use. Close

And here comes part three:

'This isn't a one-time effort': The Sims patch set to fix over 150 of the community's most reported bugs, from making kids look more like their parents and ensuring nude Sims no longer wear hats
https://www.pcgamer.com/games/the-sims/this-isnt-a-one-time-effort-the-sims-patch-set-to-fix-over-150-of-the-communitys-most-reported-bugs-from-making-kids-look-more-like-their-parents-and-ensuring-nude-sims-no-longer-wear-hats/
As I have written time and time again at this point, The Sims 4 is a mess. One that only gets more complex with every kit, game pack, and expansion that gets stuffed into its spaghetti code. EA has been making a more concerted effort to address the multitude of bugs and glitches since it introduced a more dedicated team last May, with numerous laundry list bug fixes happening over the last 18 months.
This time, the developer is looking towards the EA forums, a verifiable hive of community-reported issues. It's also a place where other players can vote on bug reports—the higher the votes are, presumably the more common/irritating the issue is. A November 4 update will see over 150 fixes coming—from the top-five most voted fixes to some rather niche squashed bugs.

The Outer Worlds 2's senior narrative designer is 'really happy' if you miss out on major characters with 'thousands of lines of dialogue'
https://www.pcgamer.com/games/rpg/the-outer-worlds-2s-senior-narrative-designer-is-really-happy-if-you-miss-out-on-major-characters-with-thousands-of-lines-of-dialogue/
As games become larger, more elaborate and significantly more expensive to make, the concept of player agency and optional paths becomes a riskier prospect for RPG developers. For Obsidian's The Outer Worlds 2, however, it's an essential feature, according to senior narrative designer Joe Fielder.
"That's been one of the directives from our three directors from the start, to have a game that really is reactive to how the player wants to play," Fielder tells us. "When I work on the narrative for The Outer Worlds 2, it's not my story. I'm writing to give you, the player, options of how to roleplay as the character you rolled up at the beginning."

'Humans who create things can beat technology': Touhou Project creator criticises generative AI despite using generative AI in his own videogame
https://www.pcgamer.com/games/action/humans-who-create-things-can-beat-technology-touhou-project-creator-criticises-generative-ai-despite-using-generative-ai-in-his-own-videogame/
Touhou Project creator Jun'ya 'ZUN' Ōta reckons that while AI can quickly whip up a song or two, nothing quite compares to the human touch.
As reported by Automaton Media, the developer recently appeared on a livestream where he discussed human-created music as generative AI becomes a more popular tool. "From a technical aspect, AI can easily make music. But that's not the point of music, you know," he said. "What actually matters is that there are living humans behind it all. Humans who create things can beat technology just by creating things."
(...)
It's an interesting stance to take in the wake of stories like Krafton announcing it was going all in on becoming an "AI-first company" across its library of games like PUBG and Inzoi, along with EA reportedly "urging its nearly 15,000 employees to use AI for just about everything." But it's especially interesting considering ZUN's own games—as Automaton Media also reported earlier this year—use generative AI, specifically Touhou Kinjoukyo: Fossilized Wonders, which used it for background textures.

Yes, Battlefield 6 and Redsec have shared progression, so here's exactly what's transferred between them
https://www.pcgamer.com/games/fps/battlefield-6-redsec-shared-progression/
It's been a long time coming, but Battlefield 6's new standalone battle royale, Battlefield Redsec, is Battlefield Studios' second stab at the genre after Battlefield 5's lacklustre Firestorm in 2019. While Redsec is a free-to-play, separate experience from Battlefield 6, it does feature shared cross-progression in many forms, which'll avoid the pitfall of having to grind two games at once.

Redsec battle royale is our first hint that we're getting boats in Battlefield 6, so my dream of large maps with naval combat might come true at last
https://www.pcgamer.com/games/fps/redsec-battle-royale-is-our-first-hint-that-were-getting-boats-in-battlefield-6-so-my-dream-of-large-maps-with-naval-combat-might-come-true-at-last/
Battlefield has always had an odd relationship with naval warfare—it's featured, just never very prominently—but it was odd to see Battlefield 6 outright ignore boats altogether. Given that none of BF6's maps take place near water, aside from a small section of Manhattan Bridge, it's not really feasible to have them added in at a later date for these maps, either. Hell, even the Season 1 maps don't have enough water for a leisurely cruise.
So, no boats, much to the dismay of those of us who loved getting RHIBs beached and miss the days of Carrier Assault in Battlefield 4. Don't falter, though, as Battlefield Redsec, the free-to-play battle royale we all knew was shadowdropping alongside Season 1, actually gives us a glimmer of hope.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.