| HoloDust said: @SvennoJ |
2004 wanted fast paced action, Unreal Tournament style fps.
Maybe it was ahead of its time, it played a lot like like Dead Space, or rather Dead Space is a 3rd person version of Doom 3.
I never liked the Chronicles of Riddick, nor Halo 2 (repetitive level design). HL2 was slower paced as well, that got its own criticism at the time. I loved the slower paced sections and puzzles.
I enjoyed the slower pace of Doom 3 a lot. The lighting and use of terminals with rendered interactive screens instead of a texture was revolutionary at the time as well. There was a lot of 'bitching' about the flashlight, but that made the game, added the tension and turned it towards horror survival rather than a horror shooter..
"The flashlight in Doom 3 cannot be tied to a weapon because it is a deliberate game design choice to increase tension. The original PC version of Doom 3 requires the player to manually switch between the flashlight and their weapon, creating a risk of being in the dark with a weapon out."
People were bitching everywhere that a futuristic game couldn't have the flashlight part of the gun.
Doom 3 was groundbreaking like HL2. Story telling through PDA's you pick up became standard as well as creating a bridge between survival and action horror, laying the groundwork for Dead Space and Alien Isolation type games.







