| LegitHyperbole said: Oh you missed out on such a great gameplay loop, the systems in that game coming together is phenomenal and the hardest difficulty isn't really hard after the first dozen hours, it bottle necks once or twice but it's not even close to being Souls or anything like that. Ah, anyway. I suppose it comes down to personal preference. I just love the way From Soft do difficulty and particularly with Sekiro, that game is such a balanced treat. I do find some games where I have no issues with difficulty sliders like Stellar Blade and Khazan but they only have two modes and both are tuned very nicely. I have my doubts about Ai though, like how will you ever skill up or progress if the barrier is always just under what you can do. You'll never get better at anything, you'll never overcome a challenge. Perhaps if you could tell the Ai how you feel for the session "Okay, I'm feeling confident tonight, I wanna bit of a challenge" or "I'm fucked dead tired, I don't want the challenge but I still wanna feel rewarded". Idk. |
I missed out on picking up flowers and other shit :p Really combat is the last thing that draws me to games, so the simpler, the better :) Hence in Horizon FW I also just stuck to normal arrows, bows, direct engagement. The only 'strategy' I like to use is use of the terrain.
AI can track what you're doing in the game, see what draws your interest, where you quit. Where you get frustrated, mashing buttons or put the controller down. Track where you reload or just give up and wait for the character to die to retry. And it can see what has become trivial for you and either remove those or subtly increase the difficulty. Maybe it can also hear, stop telling me what to do, when hints pop up too soon :) Perhaps it can also look at your profile, trophies etc to see what you go for and which games you quit, where. It's basically making a big, people like you (dis)like this in games database to balance future games to the player.
Experimental dynamic difficulty as an option. (And then you can add sliders to that again lol)
Also good idea before starting the game to ask what you feel up to, from wander aimlessly entertain me, to come get me I'm ready.
Actually I've done that with a friend with Dune 2. Had a 'trainer' installed to adjust the game difficulty on the fly while watching him play. 'Cheats' like doubling enemy or player unit health / firepower. Made for some fun sessions!







