Otter said:
The less effort devs put into the Xbox ports, the more likely you will see outcomes like this. You don't need matching hardware to have an optimisation edge. None of the disparities below can be explained through the Xbox/PS5 hardware differences. It's just a poor port on the Xbox side. This is not to say Xbox won't have a clear advantage next gen in most games but you can't discount optimisation as a variable |
It's a variable when the other console has tangible advantages to be exploited, which the PS5 objectively did. Assuming the reports are correct, Magnus vs PS6 is too one sided in the (full) specs sheet comparison. Without advantages, optimization won't mean much.
PS5 had real advantages that some people kept ignoring (Even though we were told so several months before this console generation started. Reputable journalists like Jason Schreier were accused of lying and Sony shilling). PS6 apparently doesn't have this, so we won't or shouldn't see anything similar to how PS5 vs Series X played out.








