Here’s part three
'We're still on track to release *** *******': Arc Raiders pokes fun at EA and Activision censorship while reminding players that they're still coming for the end of the month
https://www.pcgamer.com/games/third-person-shooter/were-still-on-track-to-release-arc-raiders-pokes-fun-at-ea-and-activision-censorship-while-reminding-players-that-theyre-still-coming-for-the-end-of-the-month/
Word has spread about Arc Raiders' censorship across EA and Activision. It may sound weird, but during the Call of Duty: Black Ops 7 beta, players who typed 'Arc Raiders' in chat were met with a starred version as if they had just uttered the worst phrase known to man.
(...)
Activision has since said that it's nothing personal, pointing to it being the result of a text filter error. But regardless of the intention, Arc Raiders developer Embark Studios has managed to see the funny side of it all.
"We're still on track to release *** ******* on October 30th," Arc Raiders says in a social media post, alongside a sparkly promo image.
Activision extends the Black Ops 7 beta to wrap up just 24 hours before Battlefield 6 launches
https://www.pcgamer.com/games/call-of-duty/activision-extends-the-black-ops-7-beta-to-wrap-up-just-24-hours-before-battlefield-6-launches/
Call of Duty: Black Ops 7's beta came and went over the weekend, or so we thought. After two days of closed access and another two days open to the public, Activision has decided to extend the beta another three days and add one more 6v6 map, Toshin.
The double XP party is now on until the Blops 7 beta finally concludes on October 9, which just happens to be 24 hours before the global launch of Battlefield 6. Is it a coincidence that the two games keep intersecting like this? I mean yeah, probably—it's a packed fall calendar and you gotta hold your betas sometime—but the short turnaround continues to make these dueling military FPS giants interesting to compare.
After making Closed Weapons almost invisible in the Battlefield 6 beta, DICE says Open Weapons is 'the right path forward' because it was more popular
https://www.pcgamer.com/games/fps/after-making-closed-weapons-almost-invisible-in-the-battlefield-6-beta-dice-says-open-weapons-is-the-right-path-forward-because-it-was-more-popular/
Now just days away from launch, Battlefield Studios has published a new blog outlining changes made to Battlefield 6 since the August open beta. Movement is more "responsive," recoil has increased to resemble past games, and those unpopular Rush map layouts have received a second pass.
It's good news all around, unless you're one of the many Battlefield 6 beta players who didn't like its new "Open Weapons" default—a ruleset that lets any class use any weapon a la Call of Duty.
'We give players what they want': Battlefield 6 devs sing the praises of Battlefield Labs and chatty players, 'We believe in the power of tapping into the community'
https://www.pcgamer.com/games/fps/we-give-players-what-they-want-battlefield-6-devs-sing-the-praises-of-battlefield-labs-and-chatty-players-we-believe-in-the-power-of-tapping-into-the-community/
It's been apparent for some time now that Battlefield 6 is ready to break the internet, eat Call of Duty's lunch, and somehow revitalise the love of military FPS multiplayer shooters all in one go. It's a feat that most had deemed impossible, but Battlefield Studios will hopefully pull it off regardless, thanks in no small part to its use of community feedback.
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Battlefield Labs is BF Studios' most exclusive club, a public-facing playtest that only the most avid fans get invited to. "Developing on a live game, you can easily get players' feedback," says lead producer Nika Bender in an interview cover feature for our Print Magazine. "Battlefield Labs is our way of getting players' feedback during development time, while we can still address it. This means that by the time the game is out there, it includes player feedback, and we give players what they want."
>> Well, some players want to change the 'Resident Evil quickturn' (link). Will they give them that?
Thank God: The new Hell Let Loose will only have 'historically authentic' frogs
https://www.pcgamer.com/games/fps/thank-god-the-new-hell-let-loose-will-only-have-historically-authentic-frogs/
It's a pretty great time for lovers of historical fiction in their videogames. Kingdom Come: Deliverance 2 is a banger. I understand those PlayStation folks are enjoying Ghost of Yotei (assuredly PC-bound at some point). Games like Manor Lords, or Hunt: Showdown, or good ol' Crusader Kings also let us live out our dreams of distant and alternate pasts.
Problem is, of course, the frogs. Are devs really telling me that, in an age of Unreal Engine 5, lumen and nanite-ified whatevers, game creators can't do better than a frog that's clearly seen an iPhone before?
Atrocious stuff, but fear not, because the devs making Hell Let Loose: Vietnam—follow up to 2021's World War 2 shooter that shifts the action to, well, Vietnam—know just how immersion-breaking an anachronistic frog can be. In a chat with PC Gamer magazine, creative director Matt White said the team are taking historical authenticity incredibly seriously.
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.







