Pemalite said:
Cerebralbore101 said:
Any profit from potentially interested PC gamers is offset by the loss in console sales and subsequently the loss in 3rd party software sales royalties. |
That is objectively false because... There is no guarentee PC gamers would buy a Playstation console or that specific game.
You are entirely missing the point here. It's not PC gamers that aren't buying PS5, but PS5 and former Xbox customers that are moving to PC. That's where the loss is from. Cerebralbore101 said:
Whether a game eventually comes to PC or not is irrelevant. If porting games to PC loses 10% lifetime console sales and 10% lifetime console based software revenue then porting to PC is like burning money. |
This is also false. Factually. Sony has literally just posted it's highest ever revenues and profits... And they continue to support PC.
Clearly PC isn't eroding any of Playstations profit or revenue.
Highest ever revenues and profits is a temporary result of cutting down the apple orchard to sell firewood. Long term they are going to lose money. Also the ridiculous profitability of microtransactions is what is driving this profit not PC ports. You can pay a dev 3K to make a $10 skin and then sell that skin to 10,000 people for a tidy profit of 100,000 or 3,300%.
Cerebralbore101 said:
With Xbox in the dumpster at sub 40 million there should be 90 million PS5 customers already. Instead those customers left the console market for PC because Sony is doing everything they can to push them to PC. |
Microsoft's failures has nothing to do with PC or even arguably Sony... But rather the mismanagement of Xbox itself. The failure of your direct competitor shouldn't see a boost in your own sales? Cerebralbore101 said:
No price cuts. Porting exclusives to PC. Raising prices on consoles. Chasing GaaS instead of focusing on 1st party single player games. |
Raising prices is a multi-pronged issue.
1) Cost of silicon wafers has increase, raising the price of the processor inside the Playstation 5. 2) Cost of NAND/RAM has increased due to subsequent issues like factory disasters or cutting of production due to excess supply, raising prices. 3) Tariffs. 4) A for-profit company wanting more profit.
|
^My comments are in bold above.
A for profit company wanting more short term profits at the expense of long term growth. I'm sure the rest are factors but at the end of the day we went from consoles being dirt cheap at the end of a gen to console prices actually rising. This does not bode well for the console market.