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Kyuu said:
Cerebralbore101 said:

Revenue and concurrent players are both meaningless metrics that CEOs love to cite. At the end of the day profit and copies sold are all that matters. Sony is just committing the Texas sharpshooter fallacy here.

Revenue, concurrent, and active players are key metrics for gauging popularity. Profitability is a metric for gauging success. Popularity is not meaningless.

Playstation is a massive business. It dominates in dollar sales, software sales, f2p, and even services (where only GamePass competes). The fact that Playstation continues to sell 300 million traditional software annually and make the equivalent of that from microtransactions is actually insane. This is before counting "free game downloads" through Playstation Plus which constitutes 14% of total revenue (or around $4.4 billion).

Unlike GamePass, the money Sony makes through Playstation Plus Isn't damaging their traditional software model. Software sales and f2p remain absolutely huge on Playstation.

Revenue gauges popularity how? Whales can easily support an unpopular game. Concurrent and active player measurments often fail to consider the people who bought the game and put it into their backlog. It also assumes that someone who finished the game isn't a customer and overlooks them. Revenue and concurrent players are meaningless metrics because both lack key data that is needed for a big picture. Without production and dev costs revenue is meaningless. Without sales figures concurrent players is meaningless.