JEMC said:
I took the results from the ComputerBase article (link) linked in the Videocarddz article (link).
I was talking about the performance hit compared to native rendering. There is an improvement, and I know that the above relative results won't be the same for every game or even GPU, but going trom 64 to 71 with FSR4 is a relatively small performance jump (10%) compared to native. I'd rather play at native resolution at that point. |
When using Quality, it's quite small...but the thing is, with FSR4 (like with DLSS) you can go quite aggressive and go with Performance, where you'll see quite a bit of more fps - check out both Daniel's video from yesterday on RDNA3 and DF Direct segment where Richard did some tests as well.
And if I understood correctly, this INT8 version is done so it can run on RDNA2 as well, without specific support for some things that RDNA3 offers, so if made for RDNA3 it would perform even better.
Now, this is not official, and there are issues, and it's most likely not as good in image quality as FSR4 FP8 for RDN4 - but as proof if concept I'd say it more than works and I'm really hoping to see it implemented officially, cause that will give those older cards a new lease of life.








