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Hardstuck-Platinum said:
HoloDust said:

I get that you're jesting here (hopefully), but I don't think they're after anyone. It's just a logical business-wise sound step - if they can make it (and tech has moved so quick that they can), they should definitely have both PS6 and PS6P running same games.

The PS5 is about 4x more powerful in CPU/GPU than PS4 so if we get a similar jump in power with the PS6, a portable version of it simply won't be possible. Only possible if the PS6 isn't designed to replace the PS5, which this topic is all about. If PS5 remains the base console for the entirety of next gen, all the PS6P has to do is match the base PS5's CPU, and have a 1/2 strength GPU and use FSR4 (or better upscaling tech) to make up the deficit.  

Yeah, about that 4x for PS4 to PS5...more like 6-8x.

What you could expect is that PS6 will be 2-3x in raster, around 4-5x in hybrid RT workloads (that depend both on raster and RT) and up to 8-10x in pure RT tasks over PS5.

PS6P is more than possible - the thing about the next gen is that raster workloads are becoming less important, so that modest jump in raster performance is what makes PS6P viable option - it will have to render only for 1080p, instead of 4K+ of PS6, and even with its cutdown capabilities it will be more potent in RT than PS5.

Of course, for the umpteenth time, this all depends on UDNA/RDNA5 delivering on rumored uplift of 2xRT over RDNA4, which already slaps the crap out of RDNA2 in PS5.