By using this site, you agree to our Privacy Policy and our Terms of Use. Close

@ Deneidez

On heterogeneous platforms, yes, but there isn't many of those when it comes to games. :)


The basic principles remain the same. It's not like if you have been doing one or the other your hands will be tied in terms of competence. Just use the Cell a little on a PS3 running Linux, you have absolutely nothing to be afraid of.

I am quite sure that PS4 will be homogeneous one.


Very unlikely, a heterogeneous design provides significant benefits with regard to performance and efficiency. IMO by the time the PS4 launches the bulk of current PS3 developers will be fully accustomed.

Because of current design sony has lost more money it might never get back during the lifetime of PS3.


The Cell has already been developed in co-operation with Sony and IBM will further the design. The Cell isn't that expensive as a component for Sony (other than the initial R&D) and it provides a superior performance per Watt ratio. The PS3 is expensive to build due its many out of the box cutting edge technology and other onboard features other than the Cell, not the least the default Blu-Ray drive.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales