Otter said:
Every week in the UK for a year, hogwarts legacy on Switch (1!) matched or exceeded the physical sales of the PS5 game. You guys have to accept there are huge portions of gamers who are not obsessed with the same parameters of you. Zelda at 30fps sold double Horizon at 60fps, because people were more interested in the experience Zelda offered. Frame rate is simply not what determines whether someone is interested in an experience or not. Elden ring wouldn't of sold 40m otherwise lol I've already said I suspect it will be a 30 to 70 spread between hybrid and home console, but 30fps is not whats gonna stop a parent getting rheir child a hybrid, or a busy adult wanting portability. The best selling Ratchet and Clank is the 30fps PS4 game, not the other 5 60fps entries.. |
It's more about the promotion of it though. People aren't just going to buy something because it can be played handheld, there still needs to be good performance. Also, if it cant do better than 30fps how are Sony going to convince people to buy it instead of Switch 2 or Steam deck/deck 2? You have to do something better than your competitors it's just economics.
EricHiggin said:
No example is the perfect example because nothing lines up perfectly now vs then, so all we can do is take something similar enough to make the point. The question is will 10th gen with PS5 range hardware hold things back? The point is no, it won't, because PS2 wasn't the best hardware at the time and it didn't and neither was or did the Wii. Heck even SW1 and SW2 weren't the best handheld hardware and look how they've done. Everyone knows the most powerful hardware never wins the gen, with PS4 being the exception, simply because while PS4 wasn't some powerhouse, XB1 was pretty weak for 8th gen. You're correct though in the fact that SNY doesn't need to chase the performance crown any longer, plus doing so in the foreseeable future just isn't a smart idea with the worldwide economy the way it is. |
Power matters. Gaming is very technological. The thing is though, because the PS5 has no bottlenecks what has happened is that, the cost to produce is it's biggest problem, and not it's aging technology. Normally it's the other way around. So, this time Sony needs to re-balance that again and a handheld PS5 called PS6P will be the result of that. It will definitely hold back gaming but they have no choice because they need to create a mass market product and that's not possible without going really cheap next gen.
A gaming console that is limited and holding things back is still better than one that doesn't even exist.







