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curl-6 said:
Pemalite said:

The budgets for those games came at a cost during the Gamecube generation, which would have eroded profit margins at the time.

The WiiU added another 2.4~ million copies to Wind Wakers sales and now has rolled into Nintendo's subscription service for recurring revenue... So some of the expenses during the Gamecubes life is being recouped even today.

Marketshare isn't everything, profits are... Because that ultimately dictates support, re-releases, remasters, remakes and sequels in the end.
Microsoft is making more money than Nintendo or Sony and they sell the least amount of hardware... And because of that, they can still justify another console generation.

Gonna disagree there, a platform is a success or not in and of itself, a game from it being remade like 20 years later isn't part of that console. 

Gamecube was outsold 8:1 by its chief competitor, saw Nintendo's marketshare at its lowest point up to that date, and I haven't seen any data to indicate it was profitable.

We're kinda going way off topic here though, as this is a thread about Xbox.

Correct. We haven't seen data that determined if the Gamecube was profitable or not. That wasn't my argument.

My argument (And this applies to ALL platforms) and why the OG Xbox is regarded as a failure is due to profitability.

If a company doesn't make money from a product, then the product is a failure, doesn't matter if it sells 1 million units or 100 million units.

Now we can quantify "success or failure" in other aspects, like the Original Xbox was a success in enabling Microsoft to enter the console market, but it was still a  failure, they lost billions... And companies ultimately exist to make money.




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