| HoloDust said: No, didn't miss your point, though I don't agree with your point, since there is market for both. I consider Hollow Knight GOTY of 2017, though my favourite game from that year is Prey. Completely different budgets, for completely different experiences, which cannot be made on Hollow Knight budget. Like in board games - you have something like 7 Wonders Duel, critical and commercial darling (and one of my GOATs), that sits at 21st spot of best games of all times on BGG, which you can find for $25 and is owned by 175K people on BGG. And then there's Twilight Imperium: Fourth Edition, that is at 6th spot, with 32K owners and costs around $160. And then you have Kingdom Death: Monster, which is at 87th spot, with 14K owners and price tag of $400+ It's all about knowing your audience and return on investment - if your making game to make money, that is. |
That’s a fair point! And to add, I guess what I want to see more of these big studios pumping out smaller experiences, not always “shooting for the moon.” If there’s a market for both — something we both agree exists — then it’d be wise for more companies to engage with such markets. Nintendo (and maybe Sony?) has already declared intention to do such, and good on them for doing so. The industry may be heading in a positive direction, but there are many dev studios (e.g. Capcom, SquEnix, Activision) need to follow suit.








