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CourageTCD said:

What do you mean by "Less is more", you're talking about content in a game?

“Less is more” referring to, for instance, graphics (e.g. Mario Wonder is a 2D platformer running on NS1, yet I’d still take that over almost any offerings of the present generation, because it is fun regardless of how “graphically inferior” it might be compared to something like GoW:R), content (e.g. no need for an open world; linear is fine. No need to pack >100hr worth of side content into the game; 20hr is more than enough.), budget (a game that costs $10mil to produce has the potential to outclass a game which cost $300mil; lower budget means less time needed to polish and less risk in failing to “break even”), cost (e.g. $20/$40/$60 per game keep the industry growing; not $80 nor an $1,000 Xbox ROG-Ally), etc.