Termina from Majora's Mask was incredible at its time and is still incredible as of today, not in terms of scope/dimensions but in how full of life it is: every single character has it's own routines for each hour of each of the 3 in game days, and these routines are related to profound stories and even vary depending on your actions. It felt (and feels) like a world with its own life regardless you're there or not, something that almost no game has replied as of today (in most games NPCs just stand there or go from here to there waiting to tell you their lines, but they don't have such specific routines, and definitely not tied to meaningfull stories nither to 3 different days).
Breath of the Wilds' Hyrule tried something similar but, yeah, it was just people waking up, going to till their lands, or to school in case of children, and not much more, they did not have deep stories related to their routines as in Majora's Mask. Despite of it, Hyrule in Breath of the Wild is one of the most, if not the most, interesting and fun worlds interms of exploration and gameplay posibilities. It even has a good lore; maybe not as deep as other "hard" RPGs, but still deep and interesting.







