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Leynos said:
Still say anything can change, but 12 hours in LSA. I see a game with good combat. I mentioned how the levels are designed, mostly fairly linear, so it's not elaborate in any way. Had some minor puzzles or platforming sections. One wide open area. The music has been great. The bosses are varied enough, and they are frequent. I think the game is a little stiffer in the early hours as you don't have your proper weapons or skill tree yet. I take into account the troubled development. Basically, 30 people made this. Sony charged a AAA price for an AA game. In that way, it's kinda like Grasshopper games. It is an ARPG but really light on the RPG side. At least it's not advertising itself as a big RPG like FF16 (and FF16 falls flat in that regard), without finishing it. My mind could change from a bullshit section or boss. I have had a couple of areas that were a bit annoying. So far, maintaining my 7.5/10. This is a game for combat fans but not for people looking for an in-depth story. I played worse stories in better games.
This might be a personal taste thing, but if I were to say a flaw with this game. It's a bit dry. No wit. No dialogue that interesting. While Arena and Kaser work somewhat well together. No one else really stands out as a character. Not saying it needs to be zaney, but a little more character would have helped
Even Kaser is a cliché stoic anime trope.

7.5 is good. I'll def look into it when it's perhaps cheaper and had a few patches out. I have no issue with Sony charging full price for this because I think it's been in development for a long time, and I don't think they want their China Hero Project titles to appear not AAA. 

How's the Accessibility options? Are there any?