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TheRealSamusAran said:
HoloDust said:

I'm guessing you've heard of SteamOS? With most Windows games running on it through Proton, which is Windows compatibility layer for Linux. And not only running, but actually having Lenovo Legion Go with SteamOS running Windows games faster than on native Windows on Legion Go with Windows 11.

So yeah, Valve would need to cooperate with Sony to release Steam version for PS6 OS. And that's it - no dev input or new game version required after that. And I'm pretty sure that Valve would gladly take on an opportunity to be on PS6. Now, if Sony feels confident enough to not have Steam while their competition does, that's another story.

Proton is not magic, it comes from a legacy of decades of development to get Windows programs working on Linux, it won't magically work on PS6, unless Sony goes the Windows route too, is that what you're suggesting?

Linux is Unix based, just like FreeBSD, which PS3, PS4 and PS5 OS are based on.

So if Sony and Valve want Steam on PS6, they will make Proton (or something similar) for PS6 OS.

As I said, it's not matter of if they can, but if Sony wants Steam on PS6.

Chrkeller said:

Any idea how the Halo Strix would compare to the base ps5? I assume next round of portables would be Strix based.

It seems it's around desktop 4060, which is faster than PS5, but that's at high wattage (think 70W+).
Some of the portables in the next round are indeed Strix based, like TDP Win 5 and AYANEO Next2, which is quite frankly insane, since that is not APU made for handhelds, but instead for laptops-laptop/tablet hybrids.

Pretty certain Sony's handheld won't be using that, since not only it's big, not power efficient for handhelds, but in addition it's based on RDNA 3.5, and it's reasonable to presume that Sony's handheld will have UDNA architecture, like PS6.