Mummelmann said:
Epic: Builds and leases out engine where almost all features and functions are built-in so as to allow less experienced developers and smaller studios to take shortcuts and cut costs. This comes at the cost of performance.
Developers: Uses the engine the way it was intended, to cut costs, outsource (pun intended), and take shortcuts.
Epic: Gott-dayem developers!Â
Side note; even a long time after release, experienced developers are having trouble making games run properly in UE5 via a slew of patches and fixes. Functions like Nanite and Lumen were supposed to solve hardware limitation issues and revolutionize, but especially Nanite has shown to be a resource hog via upfront rendering loads and needs beefy hardware to get off the ground (at least that's what I hear from my acquaintances in the industry).Â
UE5 made a lot of promises - it hasn't delivered on most of these, in my opinion. Least of all on causing an upturn in released games that run really well, regardless of the core issues behind it. |
If it happens enough that they feel like they need to come out and defend themselves, they must be aware of the issue.
UE5 has at this point, a reputation for badly running and optimization with games.
It cannot be that every single dev that uses it somehow is just poor at optimizing their games.
At some point, you need to look the product and the way it was designed.
Like you pointed out, its probably working as intended.