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CaptainExplosion said:

For it's time at least, Another World:

Every humanoid character here was rotoscoped with 3D polygons.

If you're interested, this is Eric Chahi's site dedicated to Another World:

https://www.anotherworld.fr/anotherworld_uk/another_world.htm

I had Amiga back in those days, and when that game showed up it really made the splash - yeah, Prince of Persia was a year of so before it, and it was first cinematic platformer (also rotoscoped), but Another World just felt very, very different.

I must admit, I was not very impressed at first by how characters looked - I really liked both Prince of Persia and Delphine Software games (especially Future Wars), and using vectors (as polygon graphics was usually referred to back then) for characters was sort of a step down compared to sprites...but, oh man, those animations and art were really something special.