| CaptainExplosion said: For it's time at least, Another World: Every humanoid character here was rotoscoped with 3D polygons. |
If you're interested, this is Eric Chahi's site dedicated to Another World:
https://www.anotherworld.fr/anotherworld_uk/another_world.htm
I had Amiga back in those days, and when that game showed up it really made the splash - yeah, Prince of Persia was a year of so before it, and it was first cinematic platformer (also rotoscoped), but Another World just felt very, very different.
I must admit, I was not very impressed at first by how characters looked - I really liked both Prince of Persia and Delphine Software games (especially Future Wars), and using vectors (as polygon graphics was usually referred to back then) for characters was sort of a step down compared to sprites...but, oh man, those animations and art were really something special.







