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And here’s part three of the gaming news:

Stardew Valley is making an incredibly rare collaboration appearance in a cosy gacha game of all places
https://www.pcgamer.com/games/adventure/stardew-valley-is-making-an-incredibly-rare-collaboration-appearance-in-a-cosy-gacha-game-of-all-places/
Okay, so I recently wrote about how I'm kind of over the Fortnitification of everything, but Infinity Nikki collaborating with Stardew Valley is one videogame crossover I can abide by.
The two cosy games are colliding in an update set to land on September 1. It's not 100% what Stardewy things will be making an appearance in Miraland yet—we get to see a junimo being flung from Pelican Town over to Infinity Nikki's world before bouncing off, but there's little more beyond that.

We have a Kickstarter for an entirely different game to thank for Dawn of War 4
https://www.pcgamer.com/games/strategy/we-have-a-kickstarter-for-an-entirely-different-game-to-thank-for-dawn-of-war-4/
Dawn of War 4's inception goes all the way back to 2018, only a year after the arrival of Dawn of War 3. King Art Games had just launched the Kickstarter for Iron Harvest, an alt-history WWI with mechs and bears.
As soon as King Art started to show off Iron Harvest, Dawn of War developer Relic kept coming up. This new RTS had a lot in common with the veteran studio's games, and as one of the few major developers trying to keep the genre alive, a new studio with similar priorities was an exciting prospect.

Vampire Survivors developer Poncle has just shadow-dropped its latest publishing effort, where you murder sentient bricks with your living bullets
https://www.pcgamer.com/games/roguelike/vampire-survivors-developer-poncle-has-just-shadow-dropped-its-latest-publishing-effort-where-you-murder-sentient-bricks-with-your-living-bullets/
Kill the Brickman, which publisher Poncle and developer Doonutsaur just shadow-dropped this afternoon, is one of those games that defies a simple, clean description. It's a bit of a weirdo. But it's a weirdo you can play right now for a meagre £4/$5, so it might be worth taking a punt on.

I hope everyone is ready to thirst over Resident Evil characters again because Jill Valentine is being immortalised in a gooner gacha
https://www.pcgamer.com/games/action/i-hope-everyone-is-ready-to-thirst-over-resident-evil-characters-again-because-jill-valentine-is-being-immortalised-in-a-gooner-gacha/
I look at the time where we all collectively thirsted over Lady Dimitrescu through my fingers with mild embarrassment. It was Covid, we were all losing our minds… it made sense at that moment, alright?
I wouldn't say we've stopped going googly-eyed for horror waifus, but we've certainly become more conservative about it. Perhaps not for long, though, since gooner gacha game Nikke: Goddess of Victory just revealed a Resident Evil collaboration.

Caribbean commie city builder Tropico is getting a new game featuring a 'reworked military system' and a new council of whiny citizens
https://www.pcgamer.com/games/city-builder/caribbean-commie-city-builder-tropico-is-getting-a-new-game-featuring-a-reworked-military-system-and-a-new-council-of-whiny-citizens/
I was going to start this article by writing about how I feel like there's a new Tropico entry every time I return my attention to the series. I was going to write about how it wasn't that long ago I was pouring many hours into Tropico 3, and now there's apparently a seventh game on the way. I was going to write that they should clearly pump the brakes on this thing.
And then I recalled that Tropico 3 came out in 2009 and the previous game in the series released six years ago. Help. Tell me I'm still young and beautiful.
But enough about my swiftly encroaching demise. Kalypso has announced Tropico 7, the latest in its long line of autocracy sims, due for release some time in 2026. This one seems just a smidge less autocratic than previous entries, though—the headline feature is a new political council system, which will see you browbeat and cajole various faction reps in order to bring your island to heel.

WoW's player housing feature will have an import function, letting you save and share houses—and potentially furnishings—with each other
https://www.pcgamer.com/games/world-of-warcraft/wows-player-housing-feature-will-have-an-import-function-letting-you-save-and-share-houses-and-potentially-furnishings-with-each-other/
I'm always astonished at the ingenuity players can wield when given a solid house-building system. Heck, even when I was playing City of Heroes: Homecoming, fans were wrangling a decades-old base builder to make some true works of art out of scraps. World of Warcraft, however, appears to be making a proper effort to do so wrangle-free.
While my colleagues are at Gamescom and still in the process of getting their hands in it, streamer AnnieFuschia was able to pull an answer from a dev (thanks, WoWHead) on whether or not an import function, "kinda like how we share talents", would be coming along with the feature in Midnight.

Silksong finally has a release date, officially, from Team Cherry and everything—putting an end to over half a decade of Silksanity
https://www.pcgamer.com/games/action/silksong-finally-has-a-release-date-officially-from-team-cherry-and-everything-putting-an-end-to-over-half-a-decade-of-silksanity/
After six long years of waiting, Silksong finally has a release date—as announced on Team Cherry's YouTube channel. It's my pleasure to inform you that Silksong will finally be arriving to PC on September 4, marking an end to years of waiting for the Hollow Knight sequel and, tragically, over half a decade of top-tier Silkposting.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.