rapsuperstar31 said:
And they will go crazy if those $500 million games go up to $80. Everything else in the world is allowed to go up with inflation, but not video games. |
Games don't cost "$500 million" to make. I swear some of y'all add another $100 million every time production costs are mentioned. Might as well claim a $1 billion is the new average lol.
Any game that costs $200 million+ to make is either too ambitious, lengthy/bloated, or just inefficient/poorly-managed. Higher digital splits and ability to sustain higher average prices are more than enough to offset the additional costs, and they're two of the reasons why Playstation's profitability this generation is much greater than the last one despite the hardware losses and the weaker first party software output/sales. It's also why Nintendo is overpricing their physical games, they wish to push their customers towards digital because they would make more money per digital $70 than they would per physical $80 and possibly even physical $100.
But yeah, I wouldn't get all mad about it. If I'm not happy about paying $70-$80 for a game or how Sony is dealing with console exclusivity, I'd just wait for deals or jump to PC! The fact remains that millions of gamers will lose interest in buying a Playstation due to virtually all their games being available on other platforms, hardcore gamers in particular (who are much bigger spenders than the average casual) are more likely to jump over to PC. A hardcore gamer will easily spend $3000+ per generation on their preferred platforms. And what Sony is doing will risk losing millions of them. PS5 is getting ridiculed left right and centre for being the new "no games" platform, which is not good for long term reputation and hardcore gamer interests.








