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And yes, today there’s a third part of the gaming news:

Total War: Shogun started out as 'a quick and cheerful B-grade RTS' to help Creative Assembly raise funds for its dream game—an RPG based on Monkey: Journey to the West
https://www.pcgamer.com/games/strategy/total-war-shogun-started-out-as-a-quick-and-cheerful-b-grade-rts-to-help-creative-assembly-raise-funds-for-its-dream-game-an-rpg-based-on-monkey-journey-to-the-west/
It's hard to remember Creative Assembly wasn't always synonymous with the Total War series, and yet, once upon a time, they were so well-known for sports games that pivoting away was seen as a risk. That's part of the story told in a retrospective video about the making of Total War: Shogun put together to coincide with its 25th anniversary. It makes for a fascinating insight into how different things were for the studio at the end of the 20th century.

We might actually have a tenuous Silksong release date, absolutely nobody on my team believes me, and I think I can hear Hornet in my walls
https://www.pcgamer.com/games/action/we-might-actually-have-a-tenuous-silksong-release-date-absolutely-nobody-on-my-team-believes-me-and-i-think-i-can-hear-hornet-in-my-walls/
OK, everybody stay calm. What do you mean you're calm? Well I'm also calm! I'm totally fine and not-at-all losing my unsteady grip on my own mind. We might genuinely have a (tentative, tenuous) Silksong release date. Naturally, it hasn't come from Team Cherry, but it's the strongest dose of cope we've had so far.

GTA publisher boss says he's 'running scared' despite billions in the bank and a GTA 6-sized financial nuke on the horizon: 'We are looking over our shoulders'
https://www.pcgamer.com/games/grand-theft-auto/gta-publisher-boss-says-hes-running-scared-despite-billions-in-the-bank-and-a-gta-6-sized-financial-nuke-on-the-horizon-we-are-looking-over-our-shoulders/
Strauss Zelnick—CEO of GTA publisher Take-Two—has revised his expectations. On the back of stronger-than-expected financial results for its first quarter of financial year 2026 (which takes place, in our mortal realm, in the actual year 2025), the company now anticipates making between $6.1 and $6.2 billion for the overall financial year, up from its prior guidance of $5.95 to $6.05 billion. Which must be nice.
And yet in a chat with The Game Business, Zelnick says the general operating procedure at the corporate C-suite is to act like you're being pursued by wolves. "We are looking over our shoulders. We are running scared," said the CEO.

Clair Obscur: Expedition 33's director had 2 scrapped scenes from the game's ending, gives props to mocap actors who 'saved' it at the last minute
https://www.pcgamer.com/games/rpg/clair-obscur-expedition-33s-director-had-2-scrapped-scenes-from-the-games-ending-gives-props-to-mocap-actors-who-saved-it-at-the-last-minute/
Clair Obscur: Expedition 33 is maybe one of my favourite games of this year—it's certainly in the running—which I hope reassures you that I mean this with all the love in the world. It surprises me not one itty-bitty bit that Guillaume Broche, creative director of the game, says he "likes really sad stories".
That's per a recent interview Broche had with BehindTheVoice (seen below). Spoilers for the game's endings to follow.

And these are the weekend deals at Steam (there’s nothing new at GOG):

+Steam

Nothing else to add. Until the next time, I wish you a happy and gaming weekend.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.