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And here’s the third part of the Monday gaming news:

Low-Budget Repairs is like House Flipper but you're trying to cut every corner you can as the scummiest handyman in '90s Poland
https://www.pcgamer.com/games/sim/low-budget-repairs-is-like-house-flipper-but-youre-trying-to-cut-every-corner-you-can-as-the-scummiest-handyman-in-90s-poland/
Making beautiful living spaces in House Flipper seems to be something people enjoy. It's like The Sims, a place of aspiration and creative joy. But what about a game for those of us who make awful crap heaps for their Sims? Who pinch every penny?
Looks like that'll soon exist: Low-Budget Repairs is an upcoming game where you're a handyman doing renovations in 1990s Polish apartments, and your job is to fulfill the letter of the contract, not the spirit, so you can make as much money as possible.

The next survival game from the developers of Green Hell plops you on an alien planet with atmospheric firestorms and a horde of giant spiders
https://www.pcgamer.com/games/survival-crafting/the-next-survival-game-from-the-developers-of-green-hell-plops-you-on-an-alien-planet-with-atmospheric-firestorms-and-a-horde-of-giant-spiders/
The developer of Green Hell is going to an entirely new kind of hell for their next game. Sentenced to a stretch on an alien world for unspecified crimes, your miserable lot is to find research specimens, build up high-tech industrial infrastructure, and send resource shipments home for your corporate overlords. Could be worse, you think.

Please enjoy this short, cheap, upsetting psychological horror game about hacking a terrifying supertech machine from the developer of Buckshot Roulette
https://www.pcgamer.com/games/horror/please-enjoy-this-short-cheap-upsetting-psychological-horror-game-about-hacking-a-terrifying-supertech-machine-from-the-developer-of-buckshot-roulette/
Indie horror developer Mike Klubnika is at it again with his latest, split—stylized s.p.l.i.t—a cerebral and tense game where you do a bunch of pure terminal input hacking to accomplish... something... with your remote black-hat collaborators.

FPS legend John Romero says Wolfenstein 3D was the first game id Software took its time with⁠—a luxurious 4-month development instead of just 2
https://www.pcgamer.com/games/fps/fps-legend-john-romero-says-wolfenstein-3d-was-the-first-game-id-software-took-its-time-with-a-luxurious-4-month-development-instead-of-just-2/
In a recent appearance on Nightdive Studios' Deep Dive podcast, Doom designer John Romero talked about the ways id Software casually revolutionized PC gaming in the early '90s, all on a blistering release schedule where "taking their time" meant cranking out an all-time classic faster than most hero shooters are able to add a new character.
(...)
"Wolfenstein was the first time that we were able to say, 'We're gonna take as long as it takes to make a game,'" Said Romero. "Before that, it was always two months. We were making games for two months for like, a year and a half. So finally it's like, no more time limit, we do it as well as we can, and it took us⁠—to upload the shareware version of Wolfenstein⁠—it took us four months."

Choose to be an upstanding burgher or a criminal mastermind as The Guild series of medieval life choice simulators returns
https://www.pcgamer.com/games/strategy/choose-to-be-an-upstanding-burgher-or-a-criminal-mastermind-as-the-guild-series-of-medieval-life-choice-simulators-returns/
The Guild series has always seemed like an interesting proposition, a kind of miniaturized Crusader Kings where your medieval dynasty doesn't encompass an entire realm, but instead a single business and family you grow until you achieve your ultimate aim of becoming a moderately wealthy burgomeister—not so much grand strategy as modest strategy.
The Guild's peculiar combination of life sim, management sim, and RPG will be returning in The Guild – Europa 1410, as THQ Nordic announced with a largely live-action trailer documenting the ups and downs of life in a 15th century town.

Huge news for base organisers and decorators, Minecraft's next drop will add shelves
https://www.pcgamer.com/games/survival-crafting/huge-news-for-base-organisers-and-decorators-minecrafts-next-drop-will-add-shelves/
In a recent snapshot shared to the Minecraft website, a couple of new features for the game's next drop have been revealed. Much like the Copper Golem, one of these additions is also designed to make organising your base a lot more convenient.

Peak's latest patch fixes invisible chicken bodies crashing the game and lets you toggle off the ability to eat your friends: 'Now that you've all had your fun we're introducing some changes to cannibalism'
https://www.pcgamer.com/games/sim/peaks-latest-patch-fixes-invisible-chicken-bodies-crashing-the-game-and-lets-you-toggle-off-the-ability-to-eat-your-friends-now-that-youve-all-had-your-fun-were-introducing-some-changes-to-cannibalism/
Peak decided to throw a little more chaos into its mountain climbing adventures last week, adding the ability to become a cannibal and eat your friends if you became slightly too hungry.
(...)
Thankfully a new patch has now rolled out which introduces the ability to toggle cannibalism on and off. It's switched on by default, so if you really don't want your friends to target you the second their hunger ticks over, you'll need to head into the main menu and switch off "Enable Cannibalism". This means you'll no longer see other players as chickens, and no one will be able to eat you. Back to trail mix and energy drinks it is, I guess.
>> I haven’t read the path notes, but the article doesn’t say anything about the impossible map from the other article.

Marvel Rivals is finally giving more competitive compensation to players struck down by rage-quitting teammates or friends with hamster-powered Wi-Fi
https://www.pcgamer.com/games/third-person-shooter/marvel-rivals-is-finally-giving-more-competitive-compensation-to-players-struck-down-by-rage-quitting-teammates-or-friends-with-hamster-powered-wi-fi/
We're just days away from Marvel Rivals Season 3.5, and with it comes a bunch of new stuff, including Blade, a limited-time event, and a ton of changes to competitive play, some of which may make matches slightly easier for low-elo players.
There's a long list of competitive adjustments in the latest patch notes for Marvel Rivals. In keeping with other updates, there's ranked rewards up for grabs, including an Emerald Blade costume for those who reach Gold rank and above, as well as some new nameplate frames for Diamond and Platinum, plus additional crests for GM, Celestial, Eternity, and One Above All.

'I’d prefer working as a small team'—Clair Obscur: Expedition 33 devs think their studio is 'just the right size', with no real plans to expand it yet
https://www.pcgamer.com/games/rpg/id-prefer-working-as-a-small-team-clair-obscur-expedition-33-devs-think-their-studio-is-just-the-right-size-with-no-real-plans-to-expand-it-yet/
Clair Obscur: Expedition 33 wasn't quite made by "just 30" people, as is often repeated—both Sandfall and Kepler credit contractors and additional studios for aid—but it is still much, much smaller than any big-budget studio, even with the full cavalry called in. And apparently, its director is keen to keep it that way.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.