By using this site, you agree to our Privacy Policy and our Terms of Use. Close
curl-6 said:
Vodacixi said:

Not only visually. Gameplay wise, most 5th generation games control and play like shit. The only exceptions being turn based RPGs... And 2D games xD

I'd argue there are plenty of 3D 5th gen games that hold up control/gameplay wise; Starfox 64, Banjo Kazooie, Ocarina of Time, Crash Bandicoot trilogy, Spyro trilogy, Panzer Dragoon, etc.

It's true that lot of 5th gen titles don't hold up due to the experimental nature of 3D at the time, but I wouldn't say RPGs/2D were the only exceptions.

I admit that maybe I got a little too extreme. It's not JUST RPGs and 2D games.

However, some of the games you mentioned, while completely playable, REALLY show their age in their controls. This is especially obvious with Banjo and Ocarina for example. Sure, they are functional, but we've come such a long way since then that playing things like Super Mario Odyssey or even something not so new like Wind Waker and then going back to Banjo and Ocarina... I don't know, it doesn't feel great. Banjo and Ocarina were regarded (and still are by many) as some of the best games ever, but I would argue they haven't really survived the test of time.

This doesn't happen if you jump from Metroid Dread to Super Metroid or from A Link Between Worlds to A Link to the Past for example. The 4th generation (generally) has aged better due to having simpler and more down to science controls and pixel art.

I would also argue that some of the games you mention, while being 3D, don't work all that different from their 2D counterparts, so it's natural that they don't have the quirks of early 3D games. Star Fox, Panzer Dragoon or even Crash Bandicoot ARE 3D games, but most of the time they play and work essentially as a 2D games.