I've continued my Uncharted playthrough onto 2 and 3. About a quarter of the way through Uncharted 3.
I could write an essay about Uncharted. Minor spoilers ahead.
I really enjoyed the remaster of Uncharted 1. One thing that really stood out during my playthrough though, is that unlike Uncharted 2 that has a lot of stealth sections, Uncharted 1 feels like it despises stealth. A lot of the encounters start off with Nate being seen. Uncharted 2 doesn't have the best stealth, but it feels serviceable enough that the game encourages it.
I absolutely love Uncharted 2. It is so nice when you come back to a game years later, and you still enjoy it.
Uncharted 2 feels so darn inspired, compared to the other Uncharted games.
You start in the middle of the adventure, and flash back to the start.
You have this whole chapter where you are in a peaceful village where no one speaks your language.
You go cave spelunking with one of those villagers and largely don't have many fights.
And I love the visuals, there is almost this painting aesthetic to it.
Uncharted 2 is such an absurd improvement over the first, in ways I didn't even notice until playing them back to back.
Uncharted 2 makes better use of verticality. Most of the fights in the first game, with maybe a couple exceptions are on pretty flat ground. Whereas with the second game, you're frequently making use of higher ground or lower ground. A couple of fights where you are climbing around the cliff around the edge of an arena and pulling people down.
I'm not even sure that the later games do quite as much in this regard. But I still need to replay them.
Uncharted 2 to me, feels like a big example of the kinds of games that have kind of disappeared.
There are lots of AA games that I feel like should be targeting something like this, but instead it feels like a lot of games are going for bigger more bloated experiences.
I'm in the early part of Uncharted 3, and it's very good. It brings in a lot of great new mechanics like ropes are more dynamic, and you can vault over a cliff and sneak take down someone.
But I don't like it as much. There's a looser feel to the mechanics. In a lot of instances, Drake kind of helps out more. Like when you're in a fight, Drake will move a lot further to reach someone.
When you're grabbing someone and dragging them around, it feels like you move quicker than you should.
Just overall, Uncharted 3 doesn't have the tightness that I loved from Uncharted 2.








