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xboxgreen said:

Licenses are expensive to maintain. Just look at spiderman if you don't believe me. That youtuber is actually quite credible and it isn't the only source. Here is some more data to prove playstation games aren't doing as well as you think.

Sony is still bringing in billions from licensed products like MLB and SpiderMan. Being hard to maintain doesn't mean they aren't making bank. Sony literally has a Marvel fighter lined up next year despite all the high licensing fees. 

You can't be looking at limited data sets to make claims about PlayStation first party popularity. For instance, during God of War Ragnarok's launch quarter, Sony sold a total of 86.5M units of software, with first party accounting for 20.8M of those unit sales. Sony's actual releases account for less than 5% of overall game releases on their platform, but they still had their first party account for nearly 20%+ of software sales on the platform. It also led to November 2022 being the peak November for the PS5 (NPD), despite other holiday seasons having plenty of stock, and strong discounts. It goes to show that Ragnarok moved more consoles than stock availability and price cuts could in later years. However, I'm not going to cite this massive holiday period and pretend this is how PlayStation performs every quarter. And I'm not certainly going to do that for a slow sales period like April to June lol. 

And based on this: PlayStation Plus Monthly Games for July & a big thank you to players for 15 wonderful years – PlayStation.Blog

First party titles like Ghost of Tsushima, God of War Ragnarok, SpiderMan Miles Morales, and The Last of Us Part I, are some of the most played games for a two month period. You can't leave out the impact of Sony's back catalog driving PS+ tiers when discussing first party success either. That is not even getting into all the first party IP being used for custom plates/hardware/controllers.

Last edited by PotentHerbs - on 30 July 2025